Another big black point, no bonus of end of game other than a new game +. A big black point for this Resident Evil 4 which would have benefited from evolving for VR and not remaining too faithful to the original material, even if it means sacrificing the kinematics or the game mechanics. This breaks up the immersion, which has been successful, and that's a shame. ![]() Then you come back to the game, in the body of Leon Kennedy. Even though the cutscene is only half a second. ![]() And when that happens, you are often placed in a dark room with a screen. But there are really plenty of them, every 3 seconds, even in the middle of a fight. Resident Evil 4, on the other hand, is a game full of cutscenes. ![]() In addition, the ease of use on the quest is optimal and in-game interactions with objects, weapons included, are successful. Especially since the game is not stingy with epic moments. If the game is identical to the original material in its graphics and game design, seen from the inside, it must be spectacular. Resident Evil 4 returns in virtual reality exclusively on Oculus' Quest 2.
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